v0.7.5a: added a safety check to necromancer sprites
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@@ -63,10 +63,14 @@ public class NecromancerSprite extends MobSprite {
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public void onComplete(Animation anim) {
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super.onComplete(anim);
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if (anim == zap){
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if (((Necromancer) ch).summoning){
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charge();
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if (ch instanceof Necromancer){
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if (((Necromancer) ch).summoning){
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charge();
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} else {
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((Necromancer)ch).onZapComplete();
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idle();
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}
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} else {
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((Necromancer)ch).onZapComplete();
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idle();
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}
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}
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