v0.4.1: fixed a bug where +1 items were being genned as +0
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@@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -321,7 +320,7 @@ public class Armor extends EquipableItem {
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//45% chance to be level 0
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} else if (roll < 0.95f){
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//15% chance to be +1
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upgrade(0);
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upgrade(1);
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} else {
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//5% chance to be +2
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upgrade(2);
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@@ -21,12 +21,9 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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@@ -226,7 +223,7 @@ abstract public class Weapon extends KindOfWeapon {
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//45% chance to be level 0
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} else if (roll < 0.95f){
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//15% chance to be +1
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upgrade(0);
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upgrade(1);
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} else {
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//5% chance to be +2
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upgrade(2);
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