v3.2.0: updated version and changelog for ALPHA-3!
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 853
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appVersionName = '3.2.0-ALPHA-2'
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appVersionCode = 854
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appVersionName = '3.2.0-ALPHA-3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -209,7 +209,7 @@ public class WelcomeScene extends PixelScene {
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}
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message = "Hey Alpha testers, welcome to an early look at v3.2!\n" +
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message = "Hey Alpha testers, with this patch the alpha for v3.2 is wrapping up! I expect to release BETA-1 tomorrow.\n" +
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"\n" +
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"v3.2 is smaller than most updates, but does come with a major overhaul to thrown weapons and some QoL changes. Check out the changes screen for full details.";
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@@ -89,6 +89,58 @@ public class v3_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary",
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"Hey Alpha testers, with this patch the alpha for v3.2 is wrapping up! I expect to release BETA-1 tomorrow.\n" +
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"\n" +
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"This patch includes some balance tweaks based on feedback and analytics data. With this the alpha is now content-complete! I do still plan to fix a few more bugs and make necessary balance tweaks during the beta though."));
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changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.STONE_AUGMENTATION), "Thrown Weapon Enhancements",
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"I've adjusted augmenting to affect durability on thrown weapons, which should better balance the effects:\n" +
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"**- Speed** augment now gives thrown weapons +50% durability\n" +
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"**- Damage** augment now gives thrown weapons -33% durability\n\n" +
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"I've also tweaked a few enchant/curse effects now that they can apply to thrown weapons directly:\n" +
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"**- Projecting** enchant can now stack on thrown weapons, giving more reach\n" +
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"**- Explosive** curse now damages thrown weapons when it triggers\n" +
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"**- Friendly** curse now sets weapon damage to 0 if charmed by an enemy"));
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "Cleric Buffs",
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"I'm making some changes to improve the Priest's synergy with their various spell effects. Hopefully this will help the subclass compete a bit more with Paladin, who already gets great synergy thanks to extending holy weapon and ward:\n\n" +
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"**- Guiding Light** free use cooldown down to 50 turns from 100.\n\n" +
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"**-** All spells that directly target enemies now inflict illuminate.\n\n" +
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"Also, one buff to A base Cleric spell:\n\n" +
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"**- Divine Sense** duration up to 50 turns from 30."));
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 6), "Warrior Buffs",
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"The Gladiator was weakened a bit after v3.1's Warrior changes, so I'm giving him some more flexibility to compensate:\n\n" +
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"**-** Combo now lasts for 15 turns after killing an enemy.\n" +
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"**- Cleave** combo duration boost increased to 30/45/60 turns at +1/2/3, from 15/20/45 turns.\n\n" +
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"I'm also making a change to the Warrior in general, to improve tactical flexibility and to make the Hold Fast talent more interesting:\n\n" +
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"**- Hold Fast** now slows the decay of combo and shielding buffs by 33/67/100% at +1/2/3. This includes the broken seal shield and Berserker's enrage shield!"));
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 5), "Berserker Nerfs",
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"The Berserker is doing quite well after v3.1, given that the new shield naturally synergizes with him. I'm scaling back the base class power a bit to compensate:\n\n" +
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"**-** Rate of rage gain and loss reduced by 25%\n" +
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"**-** Base enrage shield reduced to 8+2*lvl from 10 + 2*lvl (the armor's level)"));
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.MAGE, 6), "Battlemage Buffs",
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"Some Battlemage staff on-hit effects have been changed to be more interesting and more powerful:\n\n" +
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"**- Staff of Fireblast** effect reworked, now has a chance to explode away flames, dealing damage to enemies.\n\n" +
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"**- Staff of Lightning** effect reworked, now has a chance to charge the Mage, granting lightning immunity and extra arcing reach.\n\n" +
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"**- Staff of Blast Wave** effect reworked, now consumes paralysis to deal big bonus damage.\n\n" +
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"**- Staff of Warding** mildly changed, now heals level 2 and 3 wards in addition to sentries."));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"**-** Characters that are immune to the wand of lightning no longer reduce its overall damage if it arcs though them."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs caused by the ALPHA:\n" +
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"**-** Thrown weapon last use warning window not clearing autotarget in some cases\n" +
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"**-** Rats summoned by 19th armor ability not counting as allies"));
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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