v3.2.0: Buffed duration of divine sense to 50 turns from 30
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@@ -1240,7 +1240,7 @@ actors.hero.talent.sunray.title=Sunray
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actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
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actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2.
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actors.hero.talent.divine_sense.title=Divine Sense
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actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.
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actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 50 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 50 turns and takes no time to cast, at the cost of 2 charges.
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actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2.
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actors.hero.talent.bless.title=Bless
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actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
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@@ -58,7 +58,7 @@ public class DivineSense extends ClericSpell {
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@Override
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public void onCast(HolyTome tome, Hero hero) {
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Buff.prolong(hero, DivineSenseTracker.class, 30f);
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Buff.prolong(hero, DivineSenseTracker.class, DivineSenseTracker.DURATION);
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Dungeon.observe();
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Sample.INSTANCE.play(Assets.Sounds.READ);
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@@ -68,7 +68,7 @@ public class DivineSense extends ClericSpell {
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Char ally = PowerOfMany.getPoweredAlly();
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if (ally != null && ally.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null){
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Buff.prolong(ally, DivineSenseTracker.class, 30f);
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Buff.prolong(ally, DivineSenseTracker.class, DivineSenseTracker.DURATION);
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SpellSprite.show(ally, SpellSprite.VISION);
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}
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@@ -81,7 +81,7 @@ public class DivineSense extends ClericSpell {
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public static class DivineSenseTracker extends FlavourBuff {
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public static final float DURATION = 30f;
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public static final float DURATION = 50f;
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{
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type = buffType.POSITIVE;
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