v2.5.1: fixed game log spam if scene is reset during tutorial

This commit is contained in:
Evan Debenham
2024-09-12 12:55:47 -04:00
parent 16784d0194
commit a9930fafb7
@@ -593,10 +593,13 @@ public class GameScene extends PixelScene {
if (Document.ADVENTURERS_GUIDE.isPageFound(Document.GUIDE_INTRO)){ if (Document.ADVENTURERS_GUIDE.isPageFound(Document.GUIDE_INTRO)){
GameScene.flashForDocument(Document.ADVENTURERS_GUIDE, Document.GUIDE_INTRO); GameScene.flashForDocument(Document.ADVENTURERS_GUIDE, Document.GUIDE_INTRO);
} else if (ControllerHandler.isControllerConnected()) { } else if (ControllerHandler.isControllerConnected()) {
GameLog.wipe();
GLog.p(Messages.get(GameScene.class, "tutorial_move_controller")); GLog.p(Messages.get(GameScene.class, "tutorial_move_controller"));
} else if (SPDSettings.interfaceSize() == 0) { } else if (SPDSettings.interfaceSize() == 0) {
GameLog.wipe();
GLog.p(Messages.get(GameScene.class, "tutorial_move_mobile")); GLog.p(Messages.get(GameScene.class, "tutorial_move_mobile"));
} else { } else {
GameLog.wipe();
GLog.p(Messages.get(GameScene.class, "tutorial_move_desktop")); GLog.p(Messages.get(GameScene.class, "tutorial_move_desktop"));
} }
toolbar.visible = toolbar.active = false; toolbar.visible = toolbar.active = false;