v1.2.1: fixed equipped items in lost inv showing with unequipped bg
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@@ -73,7 +73,14 @@ public class InventorySlot extends ItemSlot {
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if (item != null) {
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if (item != null) {
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bg.texture( TextureCache.createSolid( item.isEquipped( Dungeon.hero ) ? EQUIPPED : NORMAL ) );
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boolean equipped = item.isEquipped(Dungeon.hero) ||
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item == Dungeon.hero.belongings.weapon ||
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item == Dungeon.hero.belongings.armor ||
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item == Dungeon.hero.belongings.artifact ||
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item == Dungeon.hero.belongings.misc ||
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item == Dungeon.hero.belongings.ring;
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bg.texture( TextureCache.createSolid( equipped ? EQUIPPED : NORMAL ) );
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bg.resetColor();
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bg.resetColor();
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if (item.cursed && item.cursedKnown) {
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if (item.cursed && item.cursedKnown) {
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bg.ra = +0.3f;
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bg.ra = +0.3f;
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