v3.3.0: nerfs to thrown weapons:
- bolas base dmg down to 4-9 from 6-9, scaling down to 0-2 from 1-2 - boomerang circleback time up to 5 from 4 - boomerang base dmg down to 6-16 from 8-16, scaling down to 0-3 from 1-3
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@@ -37,7 +37,13 @@ public class Bolas extends MissileWeapon {
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tier = 3;
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tier = 3;
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baseUses = 5;
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baseUses = 5;
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}
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}
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@Override
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public int min(int lvl) {
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return 2 * (tier-1) + //4 base, down from 6
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0*lvl; //0 scaling, down from 1
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}
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 3 * tier + //9 base, down from 15
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return 3 * tier + //9 base, down from 15
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@@ -46,7 +52,7 @@ public class Bolas extends MissileWeapon {
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@Override
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@Override
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public int proc( Char attacker, Char defender, int damage ) {
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public int proc( Char attacker, Char defender, int damage ) {
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Buff.prolong( defender, Cripple.class, Cripple.DURATION/2 );
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Buff.prolong( defender, Cripple.class, 3f );
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return super.proc( attacker, defender, damage );
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return super.proc( attacker, defender, damage );
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}
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}
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}
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}
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@@ -44,7 +44,13 @@ public class HeavyBoomerang extends MissileWeapon {
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sticky = false;
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sticky = false;
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baseUses = 5;
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baseUses = 5;
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}
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}
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@Override
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public int min(int lvl) {
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return 2 * (tier-1) + //6 base, down from 8
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0*lvl; //0 scaling, down from 1
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}
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 4 * tier + //16 base, down from 20
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return 4 * tier + //16 base, down from 20
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@@ -101,7 +107,7 @@ public class HeavyBoomerang extends MissileWeapon {
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this.returnPos = returnPos;
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this.returnPos = returnPos;
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this.returnDepth = returnDepth;
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this.returnDepth = returnDepth;
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this.returnBranch = returnBranch;
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this.returnBranch = returnBranch;
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left = 4;
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left = 5;
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}
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}
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public int returnPos(){
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public int returnPos(){
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