v2.4.0: fixed sneak granting 2 effective turns of invis instead of 1
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@@ -117,7 +117,7 @@ public class Dagger extends MeleeWeapon {
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}
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}
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wep.beforeAbilityUsed(hero, null);
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wep.beforeAbilityUsed(hero, null);
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Buff.affect(hero, Invisibility.class, Actor.TICK);
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Buff.affect(hero, Invisibility.class);
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hero.next();
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hero.next();
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Dungeon.hero.sprite.turnTo( Dungeon.hero.pos, target);
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Dungeon.hero.sprite.turnTo( Dungeon.hero.pos, target);
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