v1.1.0: corrected game quitting exploit fix causing Goo to have doubled attack delay
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@@ -183,10 +183,9 @@ public class Goo extends Mob {
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((GooSprite)sprite).triggerEmitters();
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}
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attack( enemy );
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spend( attackDelay() );
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}
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spend( attackDelay() );
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return !visible;
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} else {
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