V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,93 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import android.content.Intent;
import android.net.Uri;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.TouchArea;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class AboutScene extends PixelScene {
private static final String TXT =
"Code & graphics: Watabou\n" +
"Music: Cube_Code\n\n" +
"This game is inspired by Brian Walker's Brogue. " +
"Try it on Windows, Mac OS or Linux - it's awesome! ;)\n\n" +
"Please visit official website for additional info:";
private static final String LNK = "shatteredpixeldungeon.watabou.ru";
@Override
public void create() {
super.create();
BitmapTextMultiline text = createMultiline( TXT, 8 );
text.maxWidth = Math.min( Camera.main.width, 120 );
text.measure();
add( text );
text.x = align( (Camera.main.width - text.width()) / 2 );
text.y = align( (Camera.main.height - text.height()) / 2 );
BitmapTextMultiline link = createMultiline( LNK, 8 );
link.maxWidth = Math.min( Camera.main.width, 120 );
link.measure();
link.hardlight( Window.TITLE_COLOR );
add( link );
link.x = text.x;
link.y = text.y + text.height();
TouchArea hotArea = new TouchArea( link ) {
@Override
protected void onClick( Touch touch ) {
Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://" + LNK ) );
Game.instance.startActivity( intent );
}
};
add( hotArea );
Image wata = Icons.WATA.get();
wata.x = align( text.x + (text.width() - wata.width) / 2 );
wata.y = text.y - wata.height - 8;
add( wata );
new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
fadeIn();
}
@Override
protected void onBackPressed() {
Game.switchScene( TitleScene.class );
}
}