v2.0.0: updated version/changelog for alpha-3
This commit is contained in:
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 670
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appVersionCode = 671
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appVersionName = '2.0.0-ALPHA-2'
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appVersionName = '2.0.0-ALPHA-3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -207,8 +207,8 @@ public class WelcomeScene extends PixelScene {
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}
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}
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message = "Greeting Alpha testers, welcome to an early look at Shattered's new hero!\n\n" +
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message = "Greeting Alpha testers, welcome to an early look at Shattered's new hero!\n\n" +
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"Currently the entire Duelist base class is implemented, as well as one subclass and one armor ability. The Duelist's sprite and hero armor are also using placeholder visuals.\n\n" +
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"After a couple days of Alpha, I've now fixed a whole bunch of bugs, and made a few early balance changes. Please let me know what you think!\n\n" +
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"Please let me know what you think! I'm going to try and add a second armor ability and fix any major issues before moving on to beta.";
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"I'm going to try and add a second armor ability and finish up the Duelist's sprite over the next few days before moving on to beta.";
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} else {
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} else {
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message = Messages.get(this, "what_msg");
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message = Messages.get(this, "what_msg");
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@@ -59,10 +59,43 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 1), "Duelist Balancing",
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"I'm making a few more aggressive balance changes based on early Alpha feedback.\n" +
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"\n" +
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"_- Rapier_ now blocks 0-1 damage, like I stated it would earlier in development\n" +
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"_- Aggressive Barrier_ shielding granted up to 3 from 2\n" +
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"\n" +
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"Weapon abilities:\n" +
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"_- Combo Strike_ timing window up to 6/5/4 from 5/4/3\n" +
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"_- Cleave_ is no longer instant when killing an enemy\n" +
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"_- Sneak_ no longer blinks, now grants 6/5/4 turns of invisibility instead\n" +
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"\n" +
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"_- Lightweight Charge_ heavily nerfed to 20/15/10% from 50/33/25%. I am considering outright removing this talent, as Duelist/Champion already have mechanics to encourage using lower tier weapon abilities. This talent was designed before both the Champion and Swift Equip."));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Items and Enemies can no longer spawn on the Wandmaker quest ritual marker."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by ALPHA):\n" +
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"_-_ Plenty of textual errors\n" +
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"_-_ Crashes when transferring hero armors\n" +
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"_-_ Furor and Evasion nerfs not actually being applied\n" +
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"_-_ Flail ability costing 2 charges every spin, instead of just the first\n" +
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"_-_ Whip ability always using primary weapon's attack range\n" +
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"_-_ Darts not being visually sped up by secondary weapon crossbow\n" +
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"_-_ Duelist not appearing in ascension victory screen\n" +
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"_-_ Inventory window showing 18 spaces instead of 19 when a secondary weapon is equipped\n" +
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"_-_ Twin upgrades not accounting for some upgrade/degrade effects\n" +
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"_-_ Corrupting enemies not counting as a win when dueling\n" +
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"\n" +
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"Fixed (existed prior to ALPHA):\n" +
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"_-_ DM-201s targeting invisible heroes\n" +
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"_-_ Some armor abilities not checking if targets are out of vision"));
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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@@ -72,7 +105,7 @@ public class v2_X_Changes {
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"Duelist can no longer use weapon abilities with insufficient strength."));
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"Duelist can no longer use weapon abilities with insufficient strength."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by ALPHA-1):\n" +
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"Fixed: (caused by ALPHA):\n" +
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"_-_ Various minor textual errors\n" +
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"_-_ Various minor textual errors\n" +
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"_-_ Errors with old Warrior saves and Veteran's Intuition talent\n" +
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"_-_ Errors with old Warrior saves and Veteran's Intuition talent\n" +
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"_-_ Attacking Duelist abilities not cancelling invis or time freeze"));
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"_-_ Attacking Duelist abilities not cancelling invis or time freeze"));
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