v2.2.0: increased the sacrifice value of lower-exp enemies (rats esp.)
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@@ -167,7 +167,7 @@ public class SacrificialFire extends Blob {
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//give 1 exp for child swarms, instead of 0
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exp = 1;
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} else {
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exp = ((Mob)ch).EXP;
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exp = 1 + ((Mob)ch).EXP;
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}
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exp *= Random.IntRange( 2, 3 );
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} else if (ch instanceof Hero) {
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