v1.4.1: added missing elements to v1.4.0 changelog
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+7
-2
@@ -85,7 +85,7 @@ public class v1_X_Changes {
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}
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}
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public static void add_v1_4_Changes( ArrayList<ChangeInfo> changeInfos ) {
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public static void add_v1_4_Changes( ArrayList<ChangeInfo> changeInfos ) {
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ChangeInfo changes = new ChangeInfo("v1.4-BETA", true, "");
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ChangeInfo changes = new ChangeInfo("v1.4", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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@@ -147,6 +147,7 @@ public class v1_X_Changes {
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"_-_ Hero can now trample grass and trigger traps they are standing on by waiting\n" +
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"_-_ Hero can now trample grass and trigger traps they are standing on by waiting\n" +
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"_-_ Hero now pauses before ascending/descending if enemies are nearby\n" +
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"_-_ Hero now pauses before ascending/descending if enemies are nearby\n" +
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"_-_ Goo's pump up attack now always gives the hero at least 1 action to react\n" +
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"_-_ Goo's pump up attack now always gives the hero at least 1 action to react\n" +
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"_-_ DM-300 now knocks back during rockfall even if hero is 1 tile away\n" +
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"_-_ Improved behaviour of ally AI when told to hold a position\n" +
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"_-_ Improved behaviour of ally AI when told to hold a position\n" +
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"_-_ Slightly adjusted enemy stats on ascension to smooth out difficulty\n" +
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"_-_ Slightly adjusted enemy stats on ascension to smooth out difficulty\n" +
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"_-_ Rotberry plant now gives a small puff of toxic gas when trampled\n" +
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"_-_ Rotberry plant now gives a small puff of toxic gas when trampled\n" +
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@@ -179,7 +180,9 @@ public class v1_X_Changes {
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"_-_ Various rare crash and hang bugs\n" +
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"_-_ Various rare crash and hang bugs\n" +
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"_-_ Various minor visual/textual errors\n" +
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"_-_ Various minor visual/textual errors\n" +
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"_-_ Characters rarely managing to enter eternal fire\n" +
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"_-_ Characters rarely managing to enter eternal fire\n" +
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"_-_ Summons from guardian traps counting as regular states in some cases\n" +
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"_-_ Invisibility effects not working on enemies\n" +
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"_-_ Invisibility effects not working on enemies\n" +
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"_-_ Rare cases where giant enemies couldn't attack\n" +
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"_-_ Confusing text when a weapon or armor is partly uncursed\n" +
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"_-_ Confusing text when a weapon or armor is partly uncursed\n" +
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"_-_ 'No Weapons in His Presence' badge not stating that ring of force counts as a weapon\n" +
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"_-_ 'No Weapons in His Presence' badge not stating that ring of force counts as a weapon\n" +
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"_-_ Various cases where the friendly fire badge was not correctly awarded\n" +
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"_-_ Various cases where the friendly fire badge was not correctly awarded\n" +
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@@ -199,6 +202,8 @@ public class v1_X_Changes {
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"_-_ Cursed rings of force still heavily buffing melee attacks\n" +
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"_-_ Cursed rings of force still heavily buffing melee attacks\n" +
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"_-_ Controller axis mapping issues on Android\n" +
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"_-_ Controller axis mapping issues on Android\n" +
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"_-_ Armband not breaking invisibility\n" +
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"_-_ Armband not breaking invisibility\n" +
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"_-_ Various quirks with charge spending on timekeeper's hourglass\n" +
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"_-_ Stones of aggression working much more effectively than intended\n" +
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"_-_ Various rare fog of war errors when the hero was knocked a high distance\n" +
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"_-_ Various rare fog of war errors when the hero was knocked a high distance\n" +
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"_-_ Chalice of Blood benefitting from recharging while hero is starving\n" +
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"_-_ Chalice of Blood benefitting from recharging while hero is starving\n" +
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"_-_ Cases where explosive curse would create explosions at the wrong location\n" +
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"_-_ Cases where explosive curse would create explosions at the wrong location\n" +
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@@ -253,7 +258,7 @@ public class v1_X_Changes {
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.EXOTIC_GYFU), new ScrollOfAntiMagic().trueName(),
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changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.EXOTIC_GYFU), new ScrollOfAntiMagic().trueName(),
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"Antimagic now also suppresses the positive effects of scrolls and artifacts while it is applied to the hero." ));
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"Antimagic now also suppresses the positive effects of rings and artifacts while it is applied to the hero." ));
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}
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}
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