v1.4.1: fixed unintentionally committed debug code in blooming
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@@ -46,7 +46,7 @@ public class Blooming extends Weapon.Enchantment {
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// lvl 0 - 33%
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// lvl 1 - 50%
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// lvl 2 - 60%
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float procChance = (level+1f)/(level+1f) * procChanceMultiplier(attacker);
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float procChance = (level+1f)/(level+3f) * procChanceMultiplier(attacker);
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if (Random.Float() < procChance) {
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float powerMulti = Math.max(1f, procChance);
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