v1.4.1: fixed unintentionally committed debug code in blooming

This commit is contained in:
Evan Debenham
2022-10-05 12:41:28 -04:00
parent 2ba1c90c32
commit 9a341e4480

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@@ -46,7 +46,7 @@ public class Blooming extends Weapon.Enchantment {
// lvl 0 - 33%
// lvl 1 - 50%
// lvl 2 - 60%
float procChance = (level+1f)/(level+1f) * procChanceMultiplier(attacker);
float procChance = (level+1f)/(level+3f) * procChanceMultiplier(attacker);
if (Random.Float() < procChance) {
float powerMulti = Math.max(1f, procChance);