v2.1.1: fixed mimics being set hostile after on-hit effects, not before
This commit is contained in:
@@ -169,6 +169,15 @@ public class Mimic extends Mob {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int defenseProc(Char enemy, int damage) {
|
||||
if (state == PASSIVE){
|
||||
alignment = Alignment.ENEMY;
|
||||
stopHiding();
|
||||
}
|
||||
return super.defenseProc(enemy, damage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int dmg, Object src) {
|
||||
if (state == PASSIVE){
|
||||
|
||||
Reference in New Issue
Block a user