v2.1.1: fixed mimics being set hostile after on-hit effects, not before

This commit is contained in:
Evan Debenham
2023-06-05 19:27:58 -04:00
parent 6067d21dae
commit b0495ef583

View File

@@ -169,6 +169,15 @@ public class Mimic extends Mob {
}
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == PASSIVE){
alignment = Alignment.ENEMY;
stopHiding();
}
return super.defenseProc(enemy, damage);
}
@Override
public void damage(int dmg, Object src) {
if (state == PASSIVE){