v2.1.1: fixed mimics being set hostile after on-hit effects, not before
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@@ -169,6 +169,15 @@ public class Mimic extends Mob {
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}
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}
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}
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}
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@Override
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public int defenseProc(Char enemy, int damage) {
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if (state == PASSIVE){
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alignment = Alignment.ENEMY;
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stopHiding();
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}
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return super.defenseProc(enemy, damage);
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}
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@Override
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@Override
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public void damage(int dmg, Object src) {
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public void damage(int dmg, Object src) {
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if (state == PASSIVE){
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if (state == PASSIVE){
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