v2.2.0: improved walkable space in blacksmith room for corner entrances
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@@ -53,6 +53,12 @@ public class BlacksmithRoom extends StandardRoom {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1, Terrain.TRAP );
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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Painter.drawInside( level, this, door, 2, Terrain.EMPTY );
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}
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Painter.fill( level, this, 2, Terrain.EMPTY_SP );
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for (int i=0; i < 2; i++) {
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@@ -68,11 +74,6 @@ public class BlacksmithRoom extends StandardRoom {
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) ), pos );
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}
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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Painter.drawInside( level, this, door, 1, Terrain.EMPTY );
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}
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Blacksmith npc = new Blacksmith();
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do {
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npc.pos = level.pointToCell(random( 2 ));
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