v2.3.0: fixed a few cases of error message spam
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@@ -176,6 +176,9 @@ public class FileUtils {
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public static Bundle bundleFromFile( String fileName ) throws IOException{
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try {
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FileHandle file = getFileHandle( fileName );
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if (!file.exists() || file.isDirectory() || file.length() == 0) {
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throw new IOException("file does not exist!");
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}
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return bundleFromStream(file.read());
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} catch (GdxRuntimeException e){
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//game classes expect an IO exception, so wrap the GDX exception in that
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@@ -308,7 +308,7 @@ public class InterlevelScene extends PixelScene {
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else if (error.getMessage() != null &&
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error.getMessage().equals("old save")) errorMsg = Messages.get(this, "io_error");
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else throw new RuntimeException("fatal error occured while moving between floors. " +
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else throw new RuntimeException("fatal error occurred while moving between floors. " +
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"Seed:" + Dungeon.seed + " depth:" + Dungeon.depth, error);
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add( new WndError( errorMsg ) {
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@@ -326,11 +326,13 @@ public class InterlevelScene extends PixelScene {
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s += "\n";
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s += t.toString();
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}
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ShatteredPixelDungeon.reportException(
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new RuntimeException("waited more than 10 seconds on levelgen. " +
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"Seed:" + Dungeon.seed + " depth:" + Dungeon.depth + " trace:" +
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s)
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);
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//we care about reporting game logic exceptions, not slow IO
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if (!s.contains("FileUtils.bundleToFile")){
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ShatteredPixelDungeon.reportException(
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new RuntimeException("waited more than 10 seconds on levelgen. " +
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"Seed:" + Dungeon.seed + " depth:" + Dungeon.depth + " trace:" +
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s));
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}
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}
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break;
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}
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