v2.5.0: added text for censer and shard of oblivion trinkets

This commit is contained in:
Evan Debenham
2024-08-30 15:49:20 -04:00
parent 6ad519e2f9
commit b278c8d16f

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@@ -1319,6 +1319,11 @@ items.stones.stoneofshock.desc=This runestone unleashes a blast of electrical en
###trinkets
items.trinkets.chaoticcenser.name=chaotic censer
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random direction and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least.
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.
@@ -1365,6 +1370,15 @@ items.trinkets.saltcube.desc=This large salt crystal was cut into an almost perf
items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_.
items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_.
items.trinkets.shardofoblivion.name=shard of oblivion
items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.ac_identify=IDENTIFY
items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s.
items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.
items.trinkets.shardofoblivion.identify=You identify the item!
items.trinkets.thirteenleafclover.name=thirteen leaf clover
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?
items.trinkets.thirteenleafclover.typical_stats_desc=Normally when the hero deals damage, numbers closer to the average are more common. Typically this trinket has a _%d%%_ chance to invert this, making your attacks much more likely to deal the maximum or minimum damage instead.\n\nThis trinket costs relatively little energy to upgrade.