v1.0.1: fixed disarming traps braking containers
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@@ -53,9 +53,11 @@ public class DisarmingTrap extends Trap{
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if (cell != -1) {
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Item item = heap.pickUp();
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Dungeon.level.drop( item, cell ).seen = true;
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for (int i : PathFinder.NEIGHBOURS9)
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Dungeon.level.visited[cell+i] = true;
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Heap dropped = Dungeon.level.drop( item, cell );
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dropped.type = heap.type;
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dropped.sprite.view( dropped );
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dropped.seen = true;
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for (int i : PathFinder.NEIGHBOURS9) Dungeon.level.visited[cell+i] = true;
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GameScene.updateFog();
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Sample.INSTANCE.play(Assets.Sounds.TELEPORT);
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