v2.2.0: made branches builder a bit more compact

This commit is contained in:
Evan Debenham
2023-07-21 10:53:46 -04:00
parent bf1c608a00
commit b3450cc731

View File

@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
import java.util.ArrayList;
@@ -102,4 +103,21 @@ public class BranchesBuilder extends RegularBuilder {
return rooms;
}
@Override
protected float randomBranchAngle( Room r ) {
PointF entranceCenter = new PointF(entrance.center());
//generate four angles randomly and return the one which points closer to the entrance
float toCenter = angleBetweenPoints( new PointF((r.left + r.right)/2f, (r.top + r.bottom)/2f), entranceCenter);
if (toCenter < 0) toCenter += 360f;
float currAngle = Random.Float(360f);
for( int i = 0; i < 4; i ++){
float newAngle = Random.Float(360f);
if (Math.abs(toCenter - newAngle) < Math.abs(toCenter - currAngle)){
currAngle = newAngle;
}
}
return currAngle;
}
}