v3.0.0: danger indicator panning now respects follow intensity
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@@ -118,7 +118,7 @@ public class DangerIndicator extends Tag {
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if (Dungeon.hero.canAttack(target)) AttackIndicator.target(target);
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if (Dungeon.hero.curAction == null && target.sprite != null) {
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Camera.main.panTo(target.sprite.center(), 5f);
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Camera.main.panFollow(target.sprite, 5f);
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}
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}
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}
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