v0.6.1: compass now points at stairs going up if amulet is obtained

This commit is contained in:
Evan Debenham
2017-07-12 16:51:27 -04:00
parent bb2af77276
commit b4835d88e6
@@ -23,6 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
@@ -101,7 +103,7 @@ public class StatusPane extends Component {
avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier );
add( avatar );
compass = new Compass( Dungeon.level.exit );
compass = new Compass( Statistics.amuletObtained ? Dungeon.level.entrance : Dungeon.level.exit );
add( compass );
rawShielding = new Image( Assets.SHLD_BAR );