v2.5.0: adjusted the fading and darken vfx in interlevelscene
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@@ -226,14 +226,14 @@ public class InterlevelScene extends PixelScene {
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fadeRight.visible = fadeLeft.visible;
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add(fadeRight);
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Image im = new Image(TextureCache.createGradient(0xAA000000, 0xBB000000, 0xCC000000, 0xDD000000, 0xFF000000)){
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Image im = new Image(TextureCache.createGradient(0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xFF000000)){
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@Override
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public void update() {
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super.update();
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if (lastRegion == 6) am = 1;
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else if (phase == Phase.FADE_IN) am = Math.max( 0, (timeLeft - (fadeTime - 0.333f)));
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else if (phase == Phase.FADE_OUT) am = Math.max( 0, (0.333f - timeLeft));
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else am = 0;
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if (lastRegion == 6) aa = 1;
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else if (phase == Phase.FADE_IN) aa = Math.max( 0, 2*(timeLeft - (fadeTime - 0.333f)));
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else if (phase == Phase.FADE_OUT) aa = Math.max( 0, 2*(0.333f - timeLeft));
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else aa = 0;
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}
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};
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im.angle = 90;
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@@ -246,7 +246,7 @@ public class InterlevelScene extends PixelScene {
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message = PixelScene.renderTextBlock( text, 9 );
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message.setPos(
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(Camera.main.width - message.width() - 6),
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(Camera.main.width - message.width() - 8),
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(Camera.main.height - message.height() - 6)
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);
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align(message);
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