v3.2.1: thrown weapon balance tweaks:
- thrown clubs and hammers and now be grabbed instantly - kunai durability up to 8 from 5 - fixed kunai dmg scaling being 1-2 when it should be 1-3 - bolas cripple down to 5 turns from 10 - boomerang dmg scaling down to 1-3 from 1-4 - boomerang circle back delay up to 4 from 3 - force cube base damage up to 5-25 from 5-20
This commit is contained in:
@@ -2201,9 +2201,11 @@ items.weapon.missiles.shuriken$shurikeninstanttracker.name=Shuriken Cooldown
|
||||
items.weapon.missiles.shuriken$shurikeninstanttracker.desc=You have recently thrown a shuriken instantly, and must wait before doing it again. Shurikens can still be thrown, but at normal weapon speed.\n\nTurns Remaining: %s.
|
||||
|
||||
items.weapon.missiles.throwingclub.name=throwing club
|
||||
items.weapon.missiles.throwingclub.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
|
||||
items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
|
||||
|
||||
items.weapon.missiles.throwinghammer.name=throwing hammer
|
||||
items.weapon.missiles.throwinghammer.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
|
||||
items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
|
||||
|
||||
items.weapon.missiles.throwingknife.name=throwing knife
|
||||
|
||||
Reference in New Issue
Block a user