v3.2.1: thrown weapon balance tweaks:

- thrown clubs and hammers and now be grabbed instantly
- kunai durability up to 8 from 5
- fixed kunai dmg scaling being 1-2 when it should be 1-3
- bolas cripple down to 5 turns from 10
- boomerang dmg scaling down to 1-3 from 1-4
- boomerang circle back delay up to 4 from 3
- force cube base damage up to 5-25 from 5-20
This commit is contained in:
Evan Debenham
2025-08-13 16:09:42 -04:00
parent 45304242ce
commit b61c2f31a7
7 changed files with 29 additions and 13 deletions

View File

@@ -2201,9 +2201,11 @@ items.weapon.missiles.shuriken$shurikeninstanttracker.name=Shuriken Cooldown
items.weapon.missiles.shuriken$shurikeninstanttracker.desc=You have recently thrown a shuriken instantly, and must wait before doing it again. Shurikens can still be thrown, but at normal weapon speed.\n\nTurns Remaining: %s.
items.weapon.missiles.throwingclub.name=throwing club
items.weapon.missiles.throwingclub.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
items.weapon.missiles.throwinghammer.name=throwing hammer
items.weapon.missiles.throwinghammer.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
items.weapon.missiles.throwingknife.name=throwing knife