v3.2.1: thrown weapon balance tweaks:
- thrown clubs and hammers and now be grabbed instantly - kunai durability up to 8 from 5 - fixed kunai dmg scaling being 1-2 when it should be 1-3 - bolas cripple down to 5 turns from 10 - boomerang dmg scaling down to 1-3 from 1-4 - boomerang circle back delay up to 4 from 3 - force cube base damage up to 5-25 from 5-20
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@@ -2201,9 +2201,11 @@ items.weapon.missiles.shuriken$shurikeninstanttracker.name=Shuriken Cooldown
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items.weapon.missiles.shuriken$shurikeninstanttracker.desc=You have recently thrown a shuriken instantly, and must wait before doing it again. Shurikens can still be thrown, but at normal weapon speed.\n\nTurns Remaining: %s.
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items.weapon.missiles.shuriken$shurikeninstanttracker.desc=You have recently thrown a shuriken instantly, and must wait before doing it again. Shurikens can still be thrown, but at normal weapon speed.\n\nTurns Remaining: %s.
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items.weapon.missiles.throwingclub.name=throwing club
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items.weapon.missiles.throwingclub.name=throwing club
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items.weapon.missiles.throwingclub.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
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items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
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items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
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items.weapon.missiles.throwinghammer.name=throwing hammer
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items.weapon.missiles.throwinghammer.name=throwing hammer
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items.weapon.missiles.throwinghammer.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
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items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
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items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
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items.weapon.missiles.throwingknife.name=throwing knife
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items.weapon.missiles.throwingknife.name=throwing knife
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@@ -46,7 +46,7 @@ public class Bolas extends MissileWeapon {
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@Override
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@Override
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public int proc( Char attacker, Char defender, int damage ) {
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public int proc( Char attacker, Char defender, int damage ) {
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Buff.prolong( defender, Cripple.class, Cripple.DURATION );
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Buff.prolong( defender, Cripple.class, Cripple.DURATION/2 );
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return super.proc( attacker, defender, damage );
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return super.proc( attacker, defender, damage );
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}
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}
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}
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}
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@@ -47,12 +47,6 @@ public class ForceCube extends MissileWeapon {
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sticky = false;
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sticky = false;
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}
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}
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@Override
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public int max(int lvl) {
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return 4 * tier + //20 base, down from 25
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(tier) * lvl; //scaling unchanged
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}
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@Override
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@Override
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public void hitSound(float pitch) {
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public void hitSound(float pitch) {
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//no hitsound as it never hits enemies directly
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//no hitsound as it never hits enemies directly
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@@ -48,7 +48,7 @@ public class HeavyBoomerang extends MissileWeapon {
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 4 * tier + //16 base, down from 20
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return 4 * tier + //16 base, down from 20
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(tier) * lvl; //scaling unchanged
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(tier-1) * lvl; //3 scaling, down from 4
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}
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}
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boolean circleBackhit = false;
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boolean circleBackhit = false;
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@@ -96,7 +96,7 @@ public class HeavyBoomerang extends MissileWeapon {
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this.returnPos = returnPos;
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this.returnPos = returnPos;
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this.returnDepth = returnDepth;
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this.returnDepth = returnDepth;
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this.returnBranch = returnBranch;
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this.returnBranch = returnBranch;
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left = 3;
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left = 4;
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}
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}
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public int returnPos(){
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public int returnPos(){
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@@ -35,13 +35,13 @@ public class Kunai extends MissileWeapon {
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hitSoundPitch = 1.1f;
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hitSoundPitch = 1.1f;
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tier = 3;
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tier = 3;
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baseUses = 5;
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baseUses = 8;
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}
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}
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 4 * tier + //12 base, down from 15
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return 4 * tier + //12 base, down from 15
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(tier-1)*lvl; //scaling unchanged
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tier*lvl; //scaling unchanged
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}
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}
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@Override
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@Override
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@@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class ThrowingClub extends MissileWeapon {
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public class ThrowingClub extends MissileWeapon {
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@@ -35,7 +36,16 @@ public class ThrowingClub extends MissileWeapon {
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baseUses = 12;
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baseUses = 12;
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sticky = false;
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sticky = false;
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}
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}
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@Override
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public boolean doPickUp(Hero hero, int pos) {
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if (super.doPickUp(hero, pos)){
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hero.spendAndNext( -TIME_TO_PICK_UP );
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return true;
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}
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return false;
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}
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 4 * tier + //8 base, down from 10
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return 4 * tier + //8 base, down from 10
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@@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class ThrowingHammer extends MissileWeapon {
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public class ThrowingHammer extends MissileWeapon {
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@@ -35,7 +36,16 @@ public class ThrowingHammer extends MissileWeapon {
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baseUses = 12;
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baseUses = 12;
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sticky = false;
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sticky = false;
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}
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}
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@Override
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public boolean doPickUp(Hero hero, int pos) {
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if (super.doPickUp(hero, pos)){
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hero.spendAndNext( -TIME_TO_PICK_UP );
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return true;
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}
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return false;
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}
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 4 * tier + //20 base, down from 25
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return 4 * tier + //20 base, down from 25
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