v3.2.1: thrown weapon balance tweaks:
- thrown clubs and hammers and now be grabbed instantly - kunai durability up to 8 from 5 - fixed kunai dmg scaling being 1-2 when it should be 1-3 - bolas cripple down to 5 turns from 10 - boomerang dmg scaling down to 1-3 from 1-4 - boomerang circle back delay up to 4 from 3 - force cube base damage up to 5-25 from 5-20
This commit is contained in:
@@ -2201,9 +2201,11 @@ items.weapon.missiles.shuriken$shurikeninstanttracker.name=Shuriken Cooldown
|
||||
items.weapon.missiles.shuriken$shurikeninstanttracker.desc=You have recently thrown a shuriken instantly, and must wait before doing it again. Shurikens can still be thrown, but at normal weapon speed.\n\nTurns Remaining: %s.
|
||||
|
||||
items.weapon.missiles.throwingclub.name=throwing club
|
||||
items.weapon.missiles.throwingclub.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
|
||||
items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
|
||||
|
||||
items.weapon.missiles.throwinghammer.name=throwing hammer
|
||||
items.weapon.missiles.throwinghammer.stats_desc=This weapon doesn't stick to enemies and can be collected instantly.
|
||||
items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
|
||||
|
||||
items.weapon.missiles.throwingknife.name=throwing knife
|
||||
|
||||
@@ -46,7 +46,7 @@ public class Bolas extends MissileWeapon {
|
||||
|
||||
@Override
|
||||
public int proc( Char attacker, Char defender, int damage ) {
|
||||
Buff.prolong( defender, Cripple.class, Cripple.DURATION );
|
||||
Buff.prolong( defender, Cripple.class, Cripple.DURATION/2 );
|
||||
return super.proc( attacker, defender, damage );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,12 +47,6 @@ public class ForceCube extends MissileWeapon {
|
||||
sticky = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int max(int lvl) {
|
||||
return 4 * tier + //20 base, down from 25
|
||||
(tier) * lvl; //scaling unchanged
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitSound(float pitch) {
|
||||
//no hitsound as it never hits enemies directly
|
||||
|
||||
@@ -48,7 +48,7 @@ public class HeavyBoomerang extends MissileWeapon {
|
||||
@Override
|
||||
public int max(int lvl) {
|
||||
return 4 * tier + //16 base, down from 20
|
||||
(tier) * lvl; //scaling unchanged
|
||||
(tier-1) * lvl; //3 scaling, down from 4
|
||||
}
|
||||
|
||||
boolean circleBackhit = false;
|
||||
@@ -96,7 +96,7 @@ public class HeavyBoomerang extends MissileWeapon {
|
||||
this.returnPos = returnPos;
|
||||
this.returnDepth = returnDepth;
|
||||
this.returnBranch = returnBranch;
|
||||
left = 3;
|
||||
left = 4;
|
||||
}
|
||||
|
||||
public int returnPos(){
|
||||
|
||||
@@ -35,13 +35,13 @@ public class Kunai extends MissileWeapon {
|
||||
hitSoundPitch = 1.1f;
|
||||
|
||||
tier = 3;
|
||||
baseUses = 5;
|
||||
baseUses = 8;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int max(int lvl) {
|
||||
return 4 * tier + //12 base, down from 15
|
||||
(tier-1)*lvl; //scaling unchanged
|
||||
tier*lvl; //scaling unchanged
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
public class ThrowingClub extends MissileWeapon {
|
||||
@@ -36,6 +37,15 @@ public class ThrowingClub extends MissileWeapon {
|
||||
sticky = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doPickUp(Hero hero, int pos) {
|
||||
if (super.doPickUp(hero, pos)){
|
||||
hero.spendAndNext( -TIME_TO_PICK_UP );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int max(int lvl) {
|
||||
return 4 * tier + //8 base, down from 10
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
public class ThrowingHammer extends MissileWeapon {
|
||||
@@ -36,6 +37,15 @@ public class ThrowingHammer extends MissileWeapon {
|
||||
sticky = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doPickUp(Hero hero, int pos) {
|
||||
if (super.doPickUp(hero, pos)){
|
||||
hero.spendAndNext( -TIME_TO_PICK_UP );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int max(int lvl) {
|
||||
return 4 * tier + //20 base, down from 25
|
||||
|
||||
Reference in New Issue
Block a user