v2.0.2: fixed downed ghoul sprites not updating on observe
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@@ -238,8 +238,6 @@ public class Ghoul extends Mob {
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@Override
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public boolean act() {
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ghoul.sprite.visible = Dungeon.level.heroFOV[ghoul.pos];
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if (target.alignment != ghoul.alignment){
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detach();
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return true;
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@@ -302,6 +300,12 @@ public class Ghoul extends Mob {
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return true;
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}
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public void updateVisibility(){
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if (ghoul != null && ghoul.sprite != null){
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ghoul.sprite.visible = Dungeon.level.heroFOV[ghoul.pos];
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}
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}
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public void set(int turns, Ghoul ghoul){
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this.ghoul = ghoul;
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turnsToRevive = turns;
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@@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ChampionEnemy;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DemonSpawner;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Ghoul;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Snake;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
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@@ -1243,6 +1244,11 @@ public class GameScene extends PixelScene {
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if (scene != null) {
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for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) {
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if (mob.sprite != null) mob.sprite.visible = Dungeon.level.heroFOV[mob.pos];
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if (mob instanceof Ghoul){
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for (Ghoul.GhoulLifeLink link : mob.buffs(Ghoul.GhoulLifeLink.class)){
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link.updateVisibility();
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}
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}
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}
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}
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}
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