v1.0.2: fixed hasty retreat lasting for fewer turns than intended
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@@ -112,7 +112,8 @@ public class SmokeBomb extends ArmorAbility {
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}
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if (hero.hasTalent(Talent.HASTY_RETREAT)){
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int duration = hero.pointsInTalent(Talent.HASTY_RETREAT);
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//effectively 1/2/3/4 turns
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float duration = 0.67f + hero.pointsInTalent(Talent.HASTY_RETREAT);
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Buff.affect(hero, Haste.class, duration);
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Buff.affect(hero, Invisibility.class, duration);
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}
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