v2.0.0: fixed special mimics sprites staying hidden in some cases
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@@ -108,6 +108,7 @@ public class CrystalMimic extends Mimic {
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public void stopHiding(){
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state = FLEEING;
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if (sprite != null) sprite.idle();
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//haste for 2 turns if attacking
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if (alignment == Alignment.NEUTRAL){
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Buff.affect(this, Haste.class, 2f);
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@@ -66,6 +66,7 @@ public class GoldenMimic extends Mimic {
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public void stopHiding(){
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state = HUNTING;
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if (sprite != null) sprite.idle();
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if (Actor.chars().contains(this) && Dungeon.level.heroFOV[pos]) {
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enemy = Dungeon.hero;
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target = Dungeon.hero.pos;
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