v0.7.0: alchemy now checks for recipes when items are removed.
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@@ -98,6 +98,7 @@ public class WndAlchemy extends Window {
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}
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item = null;
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slot.item(new WndBag.Placeholder(ItemSpriteSheet.SOMETHING));
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updateState();
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}
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GameScene.selectItem(itemSelector, WndBag.Mode.ALCHEMY, Messages.get(WndAlchemy.class, "select"));
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}
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