v0.3.5: some code cleanup & bugfixes to pincushion
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+9
-6
@@ -20,8 +20,6 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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@@ -33,10 +31,10 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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abstract public class MissileWeapon extends Weapon {
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{
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@@ -74,8 +72,13 @@ abstract public class MissileWeapon extends Weapon {
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if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
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bonus += 3;
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if (Random.Float() > Math.pow(0.7, bonus))
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Buff.affect(enemy, PinCushion.class).stick(this);
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if (Random.Float() > Math.pow(0.7, bonus)){
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if (enemy.isAlive())
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Buff.affect(enemy, PinCushion.class).stick(this);
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else
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Dungeon.level.drop( this, enemy.pos).sprite.drop();
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}
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}
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}
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}
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