v0.3.5: some code cleanup & bugfixes to pincushion

This commit is contained in:
Evan Debenham
2016-03-07 00:02:54 -05:00
parent fae5fc7c6c
commit bc463a0a7c
2 changed files with 17 additions and 9 deletions
@@ -20,8 +20,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
@@ -33,10 +31,10 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Random;
import java.util.ArrayList;
abstract public class MissileWeapon extends Weapon {
{
@@ -74,8 +72,13 @@ abstract public class MissileWeapon extends Weapon {
if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
bonus += 3;
if (Random.Float() > Math.pow(0.7, bonus))
Buff.affect(enemy, PinCushion.class).stick(this);
if (Random.Float() > Math.pow(0.7, bonus)){
if (enemy.isAlive())
Buff.affect(enemy, PinCushion.class).stick(this);
else
Dungeon.level.drop( this, enemy.pos).sprite.drop();
}
}
}
}