v2.5.1: sniper's mark now shows its duration in the buff desc

This commit is contained in:
Evan Debenham
2024-09-12 18:50:53 -04:00
parent ef43f24583
commit be15d9737b
2 changed files with 1 additions and 6 deletions

View File

@@ -379,7 +379,7 @@ actors.buffs.snipersmark.name=sniper's mark
actors.buffs.snipersmark.action_name_snapshot=snapshot
actors.buffs.snipersmark.action_name_volley=volley
actors.buffs.snipersmark.action_name_sniper=sniper shot
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot is guaranteed to hit, deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot is guaranteed to hit, deals bonus damage based on distance from the target, and takes 2 turns to fire.\n\nTurns remaining: %s.
actors.buffs.soulmark.name=soul marked
actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature, allowing him to heal as it takes physical damage.\n\nTurns of soul mark remaining: %s.

View File

@@ -89,11 +89,6 @@ public class SnipersMark extends FlavourBuff implements ActionIndicator.Action {
return Math.max(0, (DURATION - visualcooldown()) / DURATION);
}
@Override
public String desc() {
return Messages.get(this, "desc");
}
@Override
public String actionName() {
SpiritBow bow = Dungeon.hero.belongings.getItem(SpiritBow.class);