v2.5.1: sniper's mark now shows its duration in the buff desc
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@@ -379,7 +379,7 @@ actors.buffs.snipersmark.name=sniper's mark
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actors.buffs.snipersmark.action_name_snapshot=snapshot
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actors.buffs.snipersmark.action_name_volley=volley
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actors.buffs.snipersmark.action_name_sniper=sniper shot
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actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot is guaranteed to hit, deals bonus damage based on distance from the target, and takes 2 turns to fire.
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actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot is guaranteed to hit, deals bonus damage based on distance from the target, and takes 2 turns to fire.\n\nTurns remaining: %s.
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actors.buffs.soulmark.name=soul marked
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actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature, allowing him to heal as it takes physical damage.\n\nTurns of soul mark remaining: %s.
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@@ -89,11 +89,6 @@ public class SnipersMark extends FlavourBuff implements ActionIndicator.Action {
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return Math.max(0, (DURATION - visualcooldown()) / DURATION);
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}
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@Override
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public String desc() {
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return Messages.get(this, "desc");
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}
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@Override
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public String actionName() {
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SpiritBow bow = Dungeon.hero.belongings.getItem(SpiritBow.class);
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