v1.3.0: buffs to spirit hawk and hawk talents
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@@ -753,11 +753,11 @@ actors.hero.talent.wild_momentum.title=wild momentum
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actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
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actors.hero.talent.eagle_eye.title=eagle eye
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actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
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actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
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actors.hero.talent.go_for_the_eyes.title=go for the eyes
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actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _6 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _8 turns_.
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actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
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actors.hero.talent.swift_spirit.title=swift spirit
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actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _5 attacks_ made against it.
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actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
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#universal
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actors.hero.talent.heroic_energy.title=heroic energy
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@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.BlobImmunity;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corrosion;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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@@ -173,7 +174,7 @@ public class SpiritHawk extends ArmorAbility {
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@Override
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public int defenseSkill(Char enemy) {
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if (Dungeon.hero.hasTalent(Talent.SWIFT_SPIRIT) &&
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dodgesUsed < 1 + Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)) {
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dodgesUsed < 2*Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)) {
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dodgesUsed++;
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return Char.INFINITE_EVASION;
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}
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@@ -188,8 +189,23 @@ public class SpiritHawk extends ArmorAbility {
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@Override
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public int attackProc(Char enemy, int damage) {
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damage = super.attackProc( enemy, damage );
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if (Dungeon.hero.hasTalent(Talent.GO_FOR_THE_EYES)) {
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Buff.prolong( enemy, Blindness.class, 2*Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES) );
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switch (Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES)){
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case 1:
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Buff.prolong( enemy, Blindness.class, 2);
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break;
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case 2:
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Buff.prolong( enemy, Blindness.class, 5);
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break;
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case 3:
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Buff.prolong( enemy, Blindness.class, 5);
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Buff.prolong( enemy, Cripple.class, 2);
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break;
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case 4:
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Buff.prolong( enemy, Blindness.class, 5);
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Buff.prolong( enemy, Cripple.class, 5);
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break;
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default:
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//do nothing
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}
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return damage;
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@@ -201,7 +217,7 @@ public class SpiritHawk extends ArmorAbility {
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die(null);
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return true;
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}
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viewDistance = (int)GameMath.gate(6, 6+Dungeon.hero.pointsInTalent(Talent.EAGLE_EYE), 8);
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viewDistance = 6+Dungeon.hero.pointsInTalent(Talent.EAGLE_EYE);
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baseSpeed = 2f + Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)/2f;
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boolean result = super.act();
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Dungeon.level.updateFieldOfView( this, fieldOfView );
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@@ -237,8 +253,8 @@ public class SpiritHawk extends ArmorAbility {
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@Override
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public String description() {
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String message = Messages.get(this, "desc", (int)timeRemaining);
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if (dodgesUsed < Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)){
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message += "\n" + Messages.get(this, "desc_dodges", (Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT) - dodgesUsed));
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if (dodgesUsed < 2*Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)){
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message += "\n" + Messages.get(this, "desc_dodges", (2*Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT) - dodgesUsed));
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}
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return message;
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}
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