v1.1.0: committed missing code for teleportation and vertigo fix
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@@ -790,7 +790,7 @@ public abstract class Char extends Actor {
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return 0;
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}
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public void move( int step ) {
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public final void move( int step ) {
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move( step, true );
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}
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@@ -309,7 +309,7 @@ public class DM300 extends Mob {
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@Override
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public void move(int step, boolean travelling) {
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super.move(step);
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super.move(step, travelling);
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if (travelling) Camera.main.shake( supercharged ? 3 : 1, 0.25f );
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+3
-3
@@ -130,8 +130,8 @@ public class Spinner extends Mob {
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private boolean shotWebVisually = false;
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@Override
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public void move(int step) {
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if (enemySeen && webCoolDown <= 0 && lastEnemyPos != -1){
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public void move(int step, boolean travelling) {
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if (travelling && enemySeen && webCoolDown <= 0 && lastEnemyPos != -1){
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if (webPos() != -1){
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if (sprite != null && (sprite.visible || enemy.sprite.visible)) {
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sprite.zap( webPos() );
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@@ -141,7 +141,7 @@ public class Spinner extends Mob {
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}
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}
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}
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super.move(step);
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super.move(step, travelling);
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}
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public int webPos(){
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