v2.2.0: implemented a bunch of baseline logic for the mining area

This commit is contained in:
Evan Debenham
2023-08-06 16:20:22 -04:00
parent ecf5c97a07
commit c09f28ea30
7 changed files with 266 additions and 28 deletions

View File

@@ -27,13 +27,16 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.builders.BranchesBuilder;
import com.shatteredpixel.shatteredpixeldungeon.levels.builders.Builder;
import com.shatteredpixel.shatteredpixeldungeon.levels.builders.FigureEightBuilder;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.MiningLevelPainter;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineEntrance;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineGiantRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineLargeRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineSecretRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineSmallRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTilemap;
@@ -52,23 +55,37 @@ public class MiningLevel extends CavesLevel {
ArrayList<Room> initRooms = new ArrayList<>();
initRooms.add ( roomEntrance = new MineEntrance());
//currently spawns 10-12 cave rooms, of any size
int rooms = Random.NormalIntRange(10, 12);
//spawns 1 giant, 3-4 large, and 5-8 regular cave rooms
StandardRoom s;
s = new MineGiantRoom();
s.setSizeCat();
initRooms.add(s);
int rooms = Random.NormalIntRange(3, 4);
for (int i = 0; i < rooms; i++){
StandardRoom s;
do {
s = new CaveRoom();
} while (!s.setSizeCat( 8 ));
//i += s.sizeCat.roomValue-1;
s = new MineLargeRoom();
s.setSizeCat();
initRooms.add(s);
}
rooms = Random.NormalIntRange(8, 10);
for (int i = 0; i < rooms; i++){
s = new MineSmallRoom();
s.setSizeCat();
initRooms.add(s);
}
rooms = Random.NormalIntRange(1, 2);
for (int i = 0; i < rooms; i++){
initRooms.add(new MineSecretRoom());
}
return initRooms;
}
@Override
protected Builder builder() {
return new BranchesBuilder().setTunnelLength(new float[]{1}, new float[]{1});
return new FigureEightBuilder().setPathLength(0.8f, new float[]{1}).setTunnelLength(new float[]{1}, new float[]{1});
}
@Override

View File

@@ -25,8 +25,8 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Patch;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTileSheet;
import com.watabou.utils.Graph;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
@@ -135,31 +135,47 @@ public class MiningLevelPainter extends CavesPainter {
@Override
protected void paintDoors(Level l, ArrayList<Room> rooms) {
HashMap<Room, Room> roomMerges = new HashMap<>();
//add door types are empty, except secret, which becomes wall
float hiddenDoorChance = 0.90f;
//hidden doors become wall tiles
//(maybe sometimes become gold ore?)
//everything else becomes empty
for (Room r : rooms) {
for (Room n : r.connected.keySet()) {
//normal sized rooms can be merged at most once. Large and Giant rooms can be merged many times
if (roomMerges.get(r) == n || roomMerges.get(n) == r){
continue;
} else if (!roomMerges.containsKey(r) && !roomMerges.containsKey(n) &&
mergeRooms(l, r, n, r.connected.get(n), Terrain.EMPTY)) {
if (((StandardRoom) r).sizeCat == StandardRoom.SizeCategory.NORMAL) roomMerges.put(r, n);
if (((StandardRoom) n).sizeCat == StandardRoom.SizeCategory.NORMAL) roomMerges.put(n, r);
continue;
}
Room.Door d = r.connected.get(n);
int door = d.x + d.y * l.width();
//TODO should be more purposeful about this
if (Random.Int(2) == 0 || d.type == Room.Door.Type.HIDDEN){
if (d.type == Room.Door.Type.HIDDEN){
l.map[door] = Terrain.WALL;
} else {
l.map[door] = Terrain.EMPTY;
//some of these are randomly hidden, using the same rules as regular levels
if (Random.Float() < hiddenDoorChance) {
d.type = Room.Door.Type.HIDDEN;
Graph.buildDistanceMap(rooms, r);
if (n.distance == Integer.MAX_VALUE){
l.map[door] = Terrain.EMPTY;
d.type = Room.Door.Type.EMPTY;
} else {
l.map[door] = Terrain.WALL;
}
} else {
l.map[door] = Terrain.EMPTY;
d.type = Room.Door.Type.EMPTY;
}
}
//if the door is empty, always merge the rooms
if (l.map[door] == Terrain.EMPTY){
if (roomMerges.get(r) == n || roomMerges.get(n) == r){
continue;
} else if (mergeRooms(l, r, n, r.connected.get(n), Terrain.EMPTY)) {
roomMerges.put(r, n);
roomMerges.put(n, r);
}
}
}

View File

@@ -60,7 +60,7 @@ public class MineEntrance extends EntranceRoom {
int entrance;
do {
entrance = level.pointToCell(random(2));
entrance = level.pointToCell(random(3));
} while (level.findMob(entrance) != null || level.map[entrance] == Terrain.WALL);
Painter.set( level, entrance, Terrain.ENTRANCE );
@@ -76,7 +76,7 @@ public class MineEntrance extends EntranceRoom {
0,
LevelTransition.Type.BRANCH_EXIT));
//TODO add pre-quest decorations here
//TODO add per-quest decorations here
}
public static class QuestExit extends CustomTilemap {

View File

@@ -0,0 +1,51 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
public class MineGiantRoom extends CaveRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{0, 0, 1};
}
@Override
protected float fill() {
return 0.70f;
}
@Override
public void paint(Level level) {
super.paint(level);
//TODO per-quest details here
Painter.fillEllipse(level, this, 3, Terrain.EMPTY);
}
}

View File

@@ -0,0 +1,52 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
public class MineLargeRoom extends CaveRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{0, 1, 0};
}
@Override
protected float fill() {
int scale = Math.min(width()*height(), 18*18);
return 0.55f;
}
@Override
public void paint(Level level) {
super.paint(level);
//TODO per-quest details here
Painter.fillEllipse(level, this, 3, Terrain.EMPTY);
}
}

View File

@@ -0,0 +1,50 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.secret.SecretRoom;
public class MineSecretRoom extends SecretRoom {
@Override
public int minWidth() { return 6; }
@Override
public int minHeight() {
return 6;
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1, Terrain.EMPTY );
entrance().set( Door.Type.HIDDEN );
//TODO refine this
Painter.fill( level, this, 2, Terrain.WALL_DECO );
Painter.fill( level, this, 3, Terrain.WALL );
}
}

View File

@@ -0,0 +1,52 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
public class MineSmallRoom extends CaveRoom {
@Override
public int minWidth() { return Math.max(6, super.minWidth()); }
@Override
public int minHeight() { return Math.max(6, super.minHeight()); }
@Override
public float[] sizeCatProbs() {
return new float[]{1, 0, 0};
}
@Override
protected float fill() {
return 0.40f;
}
@Override
public void paint(Level level) {
super.paint(level);
//TODO per-quest details here
}
}