v0.8.0a: hunting enemies now update their target position when attacking
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@@ -850,6 +850,7 @@ public abstract class Mob extends Char {
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enemySeen = enemyInFOV;
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enemySeen = enemyInFOV;
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if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
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if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
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target = enemy.pos;
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return doAttack( enemy );
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return doAttack( enemy );
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} else {
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} else {
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