v2.5.0: added a final new very rare cursed wand effect: gravity chaos!

This commit is contained in:
Evan Debenham
2024-08-19 16:52:51 -04:00
parent aa13606d6d
commit c1bc73ab39
4 changed files with 173 additions and 2 deletions

View File

@@ -1405,6 +1405,9 @@ items.wands.cursedwand.supernova=A blazing ball of energy starts to grow. You mi
items.wands.cursedwand.supernova_positive=A blazing ball of energy starts to grow, but it feels safe somehow.
items.wands.cursedwand.sinkhole=The ground starts to give way around you!
items.wands.cursedwand.sinkhole_positive=The ground starts to give way, but feels solid enough beneath you.
items.wands.cursedwand.gravity=Gravity suddenly starts to pull in random directions!
items.wands.cursedwand.gravity_positive=Gravity suddenly starts to pull in random directions, but this doesn't seem to affect you.
items.wands.cursedwand.gravity_end=The gravity chaos ends.
items.wands.damagewand.upgrade_stat_name_1=Magic Damage

View File

@@ -0,0 +1,147 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.CursedWand;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class GravityChaosTracker extends Buff {
{
actPriority = BUFF_PRIO-10; //acts after other buffs
}
//lasts an average of 100 turns, with high variance
public int left = Random.NormalIntRange(30, 70);
public boolean positiveOnly;
int idx;
//used when tracking characters blocked by other characters
ArrayList<Char> blocked = new ArrayList<>();
@Override
public boolean act() {
//wait until all sprites have finished moving
for (Char ch : Actor.chars()){
try {
synchronized (ch.sprite) {
if (ch.sprite.isMoving) {
ch.sprite.wait();
}
}
} catch (InterruptedException e) {
}
}
if (!blocked.isEmpty()){
boolean blockedremoved = false;
for (Char ch : blocked.toArray(new Char[0])){
Ballistica path = new Ballistica(ch.pos, ch.pos + PathFinder.NEIGHBOURS8[idx], Ballistica.MAGIC_BOLT);
if (!(path.dist == 1 && Actor.findChar(path.collisionPos) != null)){
if (ch instanceof Hero) ((Hero) ch).interrupt();
WandOfBlastWave.throwChar(ch, path, 3, false, false, this);
blocked.remove(ch);
blockedremoved = true;
}
}
if (!blockedremoved || blocked.isEmpty()){
blocked.clear();
left--;
if (left <= 0){
GLog.w(Messages.get(CursedWand.class, "gravity_end"));
Sample.INSTANCE.play(Assets.Sounds.DEGRADE);
detach();
} else {
spend(Random.IntRange(1, 3));
}
return true;
} else {
return true;
}
}
idx = Random.Int(PathFinder.NEIGHBOURS8.length);
for (Char ch : Actor.chars()){
if (Char.hasProp(ch, Char.Property.IMMOVABLE) ||
(positiveOnly && ch.alignment == Char.Alignment.ALLY)){
continue;
} else {
if (ch instanceof Mob && ((Mob) ch).state == ((Mob) ch).SLEEPING){
((Mob) ch).state = ((Mob) ch).WANDERING;
}
Ballistica path = new Ballistica(ch.pos, ch.pos + PathFinder.NEIGHBOURS8[idx], Ballistica.MAGIC_BOLT);
if (path.dist == 1 && Actor.findChar(path.collisionPos) != null){
blocked.add(ch);
} else {
if (ch instanceof Hero) ((Hero) ch).interrupt();
WandOfBlastWave.throwChar(ch, path, 3, false, false, this);
}
}
}
//if anything was blocked, we don't spend here and re-act
// so we can try to re-push chars blocked by other chars
if (blocked.isEmpty()){
left--;
if (left <= 0){
GLog.w(Messages.get(CursedWand.class, "gravity_end"));
Sample.INSTANCE.play(Assets.Sounds.DEGRADE);
detach();
} else {
spend(Random.IntRange(1, 3));
}
}
return true;
}
private static final String LEFT = "left";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(LEFT, left);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
left = bundle.getInt(LEFT);
}
}

View File

@@ -112,7 +112,7 @@ public class Warlock extends Mob implements Callback {
//TODO would be nice for this to work on ghost/statues too
if (enemy == Dungeon.hero && Random.Int( 2 ) == 0) {
Buff.prolong( enemy, Degrade.class, Degrade.DURATION );
Sample.INSTANCE.play( Assets.Sounds.DEBUFF );
Sample.INSTANCE.play( Assets.Sounds.DEGRADE );
}
int dmg = Random.NormalIntRange( 12, 18 );

View File

@@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.GravityChaosTracker;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.HeroDisguise;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hex;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invulnerability;
@@ -119,7 +120,7 @@ public class CursedWand {
public static void cursedZap(final Item origin, final Char user, final Ballistica bolt, final Callback afterZap){
boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
CursedEffect effect = new GravityChaos();
effect.FX(origin, user, bolt, new Callback() {
@Override
@@ -1263,4 +1264,24 @@ public class CursedWand {
}
}
public static class GravityChaos extends CursedEffect{
@Override
public void FX(Item origin, Char user, Ballistica bolt, Callback callback) {
callback.call(); //no vfx
}
@Override
public boolean effect(Item origin, Char user, Ballistica bolt, boolean positiveOnly) {
Buff.append(user, GravityChaosTracker.class).positiveOnly = positiveOnly;
Sample.INSTANCE.play(Assets.Sounds.TELEPORT);
if (positiveOnly){
GLog.p(Messages.get(CursedWand.class, "gravity_positive"));
} else {
GLog.w(Messages.get(CursedWand.class, "gravity"));
}
return true;
}
}
}