v2.2.0: improved some text surrounding the enhanced rings talent

This commit is contained in:
Evan Debenham
2023-08-25 13:18:01 -04:00
parent 935b831af0
commit c1ed0f8abc
2 changed files with 3 additions and 8 deletions

View File

@@ -192,7 +192,7 @@ actors.buffs.earthimbue.name=imbued with earth
actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s.
actors.buffs.enhancedrings.name=enhanced rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings, granting them +1 level.\n\nTurns remaining: %s.
actors.buffs.fireimbue.name=imbued with fire
actors.buffs.fireimbue.desc=You are imbued with the power of fire!\n\nAll physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.\n\nTurns of fire imbue remaining: %s.
@@ -768,7 +768,7 @@ actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.

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@@ -25,11 +25,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.noosa.Image;
public class EnhancedRings extends FlavourBuff{
public class EnhancedRings extends FlavourBuff {
{
type = Buff.buffType.POSITIVE;
@@ -66,8 +65,4 @@ public class EnhancedRings extends FlavourBuff{
return Math.max(0, (max-visualcooldown()) / max);
}
@Override
public String desc() {
return Messages.get(this, "desc", (int)visualcooldown());
}
}