v2.2.0: added a new T3 base class talent for the mage
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@@ -702,10 +702,10 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
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actors.hero.talent.shield_battery.title=shield battery
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _4% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _6% max HP per charge_.
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actors.hero.talent.empowering_scrolls.title=empowering scrolls
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next _one wand zap_ will get +3 levels.\n\n_+2:_ When the Mage reads a scroll, his next _two wand zaps_ will get +3 levels.\n\n_+3:_ When the Mage reads a scroll, his next _three wand zaps_ will get +3 levels.
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actors.hero.talent.desperate_power.title=desperate power
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actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ when they are down to their last charge.
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actors.hero.talent.ally_warp.title=ally warp
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actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
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actors.hero.talent.ally_warp.desc=_+1:_ The Mage can select an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can select an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can select an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
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actors.hero.talent.empowered_strike.title=empowered strike
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+16% damage_ and the staff's bonus effect gets _+50% power_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_ and the staff's bonus effect gets _+100% power_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_ and the staff's bonus effect gets _+150% power_.
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@@ -107,8 +107,7 @@ public enum Talent {
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//Mage T2
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ENERGIZING_MEAL(36), INSCRIBED_POWER(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
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//Mage T3
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//TODO current empowering scrolls does nothing
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EMPOWERING_SCROLLS(41, 3), ALLY_WARP(42, 3),
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DESPERATE_POWER(41, 3), ALLY_WARP(42, 3),
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//Battlemage T3
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EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), EXCESS_CHARGE(45, 3),
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//Warlock T3
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@@ -818,7 +817,7 @@ public enum Talent {
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Collections.addAll(tierTalents, HOLD_FAST, STRONGMAN);
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break;
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case MAGE:
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Collections.addAll(tierTalents, EMPOWERING_SCROLLS, ALLY_WARP);
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Collections.addAll(tierTalents, DESPERATE_POWER, ALLY_WARP);
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break;
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case ROGUE:
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Collections.addAll(tierTalents, ENHANCED_RINGS, LIGHT_CLOAK);
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@@ -938,6 +937,8 @@ public enum Talent {
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private static final HashSet<String> removedTalents = new HashSet<>();
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static{
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//v2.2.0
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removedTalents.add("EMPOWERING_SCROLLS");
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//v1.4.0
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removedTalents.add("BERSERKING_STAMINA");
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}
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@@ -341,6 +341,14 @@ public abstract class Wand extends Item {
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lvl = Degrade.reduceLevel(lvl);
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}
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if (charger.target.buff(ScrollEmpower.class) != null){
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lvl += 2;
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}
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if (curCharges == 1 && charger.target instanceof Hero && ((Hero)charger.target).hasTalent(Talent.DESPERATE_POWER)){
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lvl += ((Hero)charger.target).pointsInTalent(Talent.DESPERATE_POWER);
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}
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if (charger.target.buff(WildMagic.WildMagicTracker.class) != null){
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int bonus = 4 + ((Hero)charger.target).pointsInTalent(Talent.WILD_POWER);
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if (Random.Int(2) == 0) bonus++;
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@@ -352,10 +360,6 @@ public abstract class Wand extends Item {
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}
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}
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if (charger.target.buff(ScrollEmpower.class) != null){
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lvl += 2;
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}
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WandOfMagicMissile.MagicCharge buff = charger.target.buff(WandOfMagicMissile.MagicCharge.class);
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if (buff != null && buff.level() > lvl){
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return buff.level();
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