v2.3.0: fixed gnoll geomancer being wakeable in some cases it shouldn't

This commit is contained in:
Evan Debenham
2023-12-17 16:32:00 -05:00
parent 929d48999d
commit c1ee0a370e

View File

@@ -510,6 +510,15 @@ public class GnollGeomancer extends Mob {
}
}
@Override
public void beckon(int cell) {
if (state == SLEEPING){
//do nothing
} else {
super.beckon(cell);
}
}
private class Sleeping extends Mob.Sleeping {
@Override