v2.3.0: fixed gnoll geomancer being wakeable in some cases it shouldn't
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@@ -510,6 +510,15 @@ public class GnollGeomancer extends Mob {
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}
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}
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@Override
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public void beckon(int cell) {
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if (state == SLEEPING){
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//do nothing
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} else {
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super.beckon(cell);
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}
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}
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private class Sleeping extends Mob.Sleeping {
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@Override
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