v2.0.0: fixed antimagic not resisting enchantmant damage
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@@ -49,6 +49,9 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPrismaticLight;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTransfusion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfWarding;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shocking;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ForceCube;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.DisintegrationTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap;
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@@ -88,6 +91,10 @@ public class AntiMagic extends Armor.Glyph {
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RESISTS.add( WandOfTransfusion.class );
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RESISTS.add( WandOfWarding.Ward.class );
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RESISTS.add( Blazing.class );
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RESISTS.add( Shocking.class );
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RESISTS.add( Grim.class );
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RESISTS.add( WarpBeacon.class );
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RESISTS.add( DM100.LightningBolt.class );
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