v3.3.0: balance tweaks to albino rats:
- HP down to 12 from 15 - bleed is now always 2-3 if an attack damages, instead of equal to dmg
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@@ -33,7 +33,7 @@ public class Albino extends Rat {
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{
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{
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spriteClass = AlbinoSprite.class;
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spriteClass = AlbinoSprite.class;
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HP = HT = 15;
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HP = HT = 12;
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EXP = 2;
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EXP = 2;
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loot = MysteryMeat.class;
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loot = MysteryMeat.class;
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@@ -44,7 +44,7 @@ public class Albino extends Rat {
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public int attackProc( Char enemy, int damage ) {
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public int attackProc( Char enemy, int damage ) {
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damage = super.attackProc( enemy, damage );
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damage = super.attackProc( enemy, damage );
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if (damage > 0 && Random.Int( 2 ) == 0) {
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if (damage > 0 && Random.Int( 2 ) == 0) {
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Buff.affect( enemy, Bleeding.class ).set( damage );
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Buff.affect( enemy, Bleeding.class ).set( Random.NormalFloat(2, 3) );
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}
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}
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return damage;
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return damage;
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