v3.3.0: balance tweaks to albino rats:

- HP down to 12 from 15
- bleed is now always 2-3 if an attack damages, instead of equal to dmg
This commit is contained in:
Evan Debenham
2025-10-25 13:53:46 -04:00
parent a186103de9
commit c3161f050c

View File

@@ -33,7 +33,7 @@ public class Albino extends Rat {
{ {
spriteClass = AlbinoSprite.class; spriteClass = AlbinoSprite.class;
HP = HT = 15; HP = HT = 12;
EXP = 2; EXP = 2;
loot = MysteryMeat.class; loot = MysteryMeat.class;
@@ -44,7 +44,7 @@ public class Albino extends Rat {
public int attackProc( Char enemy, int damage ) { public int attackProc( Char enemy, int damage ) {
damage = super.attackProc( enemy, damage ); damage = super.attackProc( enemy, damage );
if (damage > 0 && Random.Int( 2 ) == 0) { if (damage > 0 && Random.Int( 2 ) == 0) {
Buff.affect( enemy, Bleeding.class ).set( damage ); Buff.affect( enemy, Bleeding.class ).set( Random.NormalFloat(2, 3) );
} }
return damage; return damage;