v1.4.0: reverted unintentionally committed debug code in distortion trap
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@@ -100,8 +100,42 @@ public class DistortionTrap extends Trap{
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for (Integer point : respawnPoints) {
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summoned++;
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Mob mob;
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mob = new Piranha();
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switch (summoned){
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case 1:
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if (Dungeon.depth != 5 && Random.Int(100) == 0){
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mob = new RatKing();
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break;
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}
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case 3: case 5 : default:
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int floor;
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do {
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floor = Random.Int(25);
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} while( Dungeon.bossLevel(floor));
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mob = Reflection.newInstance(Bestiary.getMobRotation(floor).get(0));
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break;
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case 2:
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switch (Random.Int(4)){
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case 0: default:
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Wraith.spawnAt(point);
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continue; //wraiths spawn themselves, no need to do more
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case 1:
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//yes it's intended that these are likely to die right away
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mob = new Piranha();
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break;
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case 2:
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mob = Mimic.spawnAt(point, new ArrayList<>());
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((Mimic)mob).stopHiding();
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mob.alignment = Char.Alignment.ENEMY;
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break;
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case 3:
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mob = Statue.random();
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break;
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}
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break;
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case 4:
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mob = Reflection.newInstance(Random.element(RARE));
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break;
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}
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if (Char.hasProp(mob, Char.Property.LARGE) && !Dungeon.level.openSpace[point]){
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continue;
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@@ -124,6 +158,7 @@ public class DistortionTrap extends Trap{
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t.activate();
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}
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ScrollOfTeleportation.appear(mob, mob.pos);
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Dungeon.level.occupyCell(mob);
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}
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}
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