v0.7.4: Goo now locks its floor the moment it is awake

This commit is contained in:
Evan Debenham
2019-07-17 02:39:46 -04:00
parent 62f7f2293b
commit c4e9808acd
@@ -114,6 +114,10 @@ public class Goo extends Mob {
HP++; HP++;
} }
if (state != SLEEPING){
Dungeon.level.seal();
}
return super.act(); return super.act();
} }
@@ -206,12 +210,6 @@ public class Goo extends Mob {
return super.getCloser( target ); return super.getCloser( target );
} }
@Override
public void move( int step ) {
Dungeon.level.seal();
super.move( step );
}
@Override @Override
public void damage(int dmg, Object src) { public void damage(int dmg, Object src) {
boolean bleeding = (HP*2 <= HT); boolean bleeding = (HP*2 <= HT);