v0.7.4: Goo now locks its floor the moment it is awake
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@@ -114,6 +114,10 @@ public class Goo extends Mob {
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HP++;
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}
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if (state != SLEEPING){
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Dungeon.level.seal();
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}
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return super.act();
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}
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@@ -206,12 +210,6 @@ public class Goo extends Mob {
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return super.getCloser( target );
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}
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@Override
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public void move( int step ) {
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Dungeon.level.seal();
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super.move( step );
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}
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@Override
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public void damage(int dmg, Object src) {
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boolean bleeding = (HP*2 <= HT);
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