v0.6.3: fixed melee boomerang proccing sniper's mark

This commit is contained in:
Evan Debenham
2018-02-06 23:01:36 -05:00
committed by Evan Debenham
parent da1b8161f8
commit c519345921

View File

@@ -931,7 +931,7 @@ public class Hero extends Char {
switch (subClass) {
case SNIPER:
if (wep instanceof MissileWeapon) {
if (wep instanceof MissileWeapon && rangedAttack) {
Buff.prolong( this, SnipersMark.class, attackDelay() ).object = enemy.id();
}
break;