v0.6.3: fixed melee boomerang proccing sniper's mark
This commit is contained in:
committed by
Evan Debenham
parent
da1b8161f8
commit
c519345921
@@ -931,7 +931,7 @@ public class Hero extends Char {
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switch (subClass) {
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switch (subClass) {
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case SNIPER:
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case SNIPER:
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if (wep instanceof MissileWeapon) {
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if (wep instanceof MissileWeapon && rangedAttack) {
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Buff.prolong( this, SnipersMark.class, attackDelay() ).object = enemy.id();
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Buff.prolong( this, SnipersMark.class, attackDelay() ).object = enemy.id();
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}
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}
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break;
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break;
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