v1.4.0: hero can now press tiles they are standing on

This commit is contained in:
Evan Debenham
2022-09-12 16:08:15 -04:00
parent 38f3ace6ca
commit c553a4a422

View File

@@ -771,6 +771,12 @@ public class Hero extends Char {
if (getCloser( action.dst )) {
return true;
//Hero moves in place if there is a trap to trigger or grass to trample
} else if (!rooted &&
(Dungeon.level.traps.get(pos) != null || Dungeon.level.map[pos] == Terrain.HIGH_GRASS)){
Dungeon.level.pressCell(pos);
spendAndNext( 1 / speed() );
return false;
} else {
ready();
return false;