v2.5.3: fixed one more rare levelgen freeze with cave rooms
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@@ -78,6 +78,9 @@ public class MineEntrance extends CaveRoom {
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valid = true;
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}
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}
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if (height() == 7 && width() == 7){
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valid = true;
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}
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} while (level.findMob(entrance) != null || !valid);
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Painter.set( level, entrance, Terrain.ENTRANCE );
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